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Friday, October 16, 2009

Working Paper: Models for the Creative Process by Paul E. Plsek


"It sounded an excellent plan, no doubt, and very neatly and simply arranged.
The only difficulty was, she had not the smallest idea how to set about it."

Lewis Carrol, of Alice in Alice in Wonderland


Analogous to the various models used in business to guide strategic planning, quality improvement, problem solving and other activities, there are models to guide creativity and innovation. In this working paper, we will explore the various models for creative thinking that have been suggested in the literature over the past 80 years. We will extract common themes from these various models and present a composite model that integrates these themes.

A Review of Creative Thinking Models in the Literature Since 1908

In his book Creativity: The Magical Synthesis, Silvano Arieti (1976) catalogued eight models of the creative thinking process that were proposed during the period 1908 to 1964. Additional models have been proposed since. Because these models represent a piece of the theory of creativity -- how creative thinking proceeds and how creative ideas emerge over time -- it is instructive to review the lines of thinking implied by them.


Before we begin this review, however, it is important to note that some experts dismiss the notion that creativity can be described as a sequence of steps in a model. For example, Vinacke (1953) is adamant that creative thinking in the arts does not follow a model. In a similar vein, Gestalt philosophers like Wertheimer (1945) assert that the process of creative thinking is a integrated line of thought that does not lend itself to the segmentation implied by the steps of a model. But while such views are strongly held, they are in the minority.

Business people, who have used models for quality improvement, strategic planning, reengineering, and so on, are well-positioned to deal with this apparent controversy. We understand, by experience, that while models are helpful in guiding our efforts, they are not to be used too rigidly. We understand that models are not rote prescriptions. We may deviate substantially from a model in a given situation, but this does not render the model useless. We also understand the concept of flow and realize that one should not be too dogmatic about when one step of the model ends and the next begins. Models are useful, but only a fool follows them blindly.


One of the earliest models of the creative process is attributed to Graham Wallas. Wallas (1926) proposed that creative thinking proceeds through four phases.


The Wallas Model for the Process of Creativity

Preparation (definition of issue, observation, and study)

Incubation (laying the issue aside for a time)

Illumination (the moment when a new idea finally emerges)

Verification (checking it out)


Torrance (1988) asserts that Wallas' model is the basis for most of the creative thinking training programs available today. The inclusion of incubation followed by sudden illumination in this popular model may explain why so many people view creative thinking as a subconscious mental process that cannot be directed.

But note the first and last phases of Wallas' model. The notion that creative thinking begins with purposeful preparation and ends with critical verification suggests that creative and analytical thinking are complementary, rather than opposing. Creative thinkers study and analyze, but they have trained their perception mechanisms to notice things that others miss. Creative thinkers verify and judge, but they expect surprises and avoid judging prematurely.


The implied theory behind Wallas' model -- that creative thinking is a subconscious process that cannot be directed, and that creative and analytical thinking are complementary -- is reflected to varying degrees in other models of creativity.


One set of models relies heavily on the theory of subconscious mental processes and uncontrollable events. For example, Campbell (1960) and Simonton (1988) propose that creative ideas emerge from a largely uncontrollable Darwinian process of random variation and natural selection. The basic idea behind what they call the "chance configuration theory" dates back to the 1880s and the writings of psychologist William James. Specifically, the chance configuration model suggests that variations on ideas and concepts come about through random chance. For example, random factors accounted for the mold that killed Alexander Fleming's laboratory bacteria cultures, leading to the discovery of penicillin. Similarly, random factors are also behind the sticker burrs that attached themselves to your pants leg during a walk in the woods. But George de Mestral parlayed these random events into observations that led to the invention of Velcro.

Following a chance event, Simonton and Campbell suggest that creativity proceeds through a natural selection process that chooses and adapts those random variations that are most useful. In completing the third and final step of the model, the successful creator/innovator preserves and reproduces these ideas in concrete form (for example, penicillin or Velcro fasteners). While these last two steps of selection and preservation are analytical in nature, the key feature of the model is that the process is initiated by chance. Simonton cites classic cases of invention (like penicillin and Velcro), as well as anecdotal self-reporting from great creators like mathematician Henri Poincare and physicist Albert Einstein, to support this model.

Barron (1988) similarly places great emphasis on subconscious and chance processes in his four-phase, "psychic creation model."


Barron's Psychic Creation Model

Conception (in a prepared mind)

Gestation (time, intricately coordinated)

Parturation (suffering to be born, emergence to light)

Bringing up the baby (further period of development)


The tone of Barron's model supports the popular view of creativity as a mysterious process involving subconscious thoughts beyond the control of the creator.


In contrast to the prominent role that some models give to subconscious processes, Perkins (1981) argues that subconscious mental processes are behind all thinking and, therefore, play no extraordinary role in creative thinking. Just because we cannot fully describe our thought processes does not mean that we are not in control of them. For example, we cannot begin to describe all of the subconscious mental processes that are engaged in the simple act of picking up a coffee mug. But we are certainly in control of the overall act. Further, Perkins argues, just because random events play a part in some acts of creation, this should not be taken to imply that random events are the source of all acts of creation. Weisberg's (1993) review of the lives of great creators and so-called "moments of invention" supports Perkins' points by demonstrating the years of conscious work and preparation on the part of the creator.


While some models make it appear that creativity is a somewhat magical process, the predominant models lean more toward the theory that novel ideas emerge from the conscious effort to balance analysis and imagination. For example, Rossman (1931) examined the creative process via questionnaires completed by 710 inventors and expanded Wallas' original four steps to seven.


Rossman's Creativity Model

  1. Observation of a need or difficulty
  2. Analysis of the need
  3. A survey of all available information
  4. A formulation of all objective solutions
  5. A critical analysis of these solutions for their advantages and disadvantages
  6. The birth of the new idea -- the invention
  7. Experimentation to test out the most promising solution, and the selection and perfection of the final embodiment


Note that while Rossman still shrouds the "birth of the new idea" in mystery, his steps leading up to and following this moment of illumination are clearly analytical.

Alex Osborn (1953), the developer of brainstorming, embraced a similar theory of balance between analysis and imagination in his seven-step model for creative thinking.


Osborn's Seven-Step Model for Creative Thinking

  1. Orientation: pointing up the problem
  2. Preparation: gathering pertinent data
  3. Analysis: breaking down the relevant material
  4. Ideation: piling up alternatives by way of ideas
  5. Incubation: letting up, to invite illumination
  6. Synthesis: putting the pieces together
  7. Evaluation: judging the resulting ideas


Note that Osborn implied purposeful ideation both in his notion of "piling up alternatives" and through his development of the rules of brainstorming as a tool for doing so.

The systematic combination of techniques for directed creativity and techniques for analysis continues as a strong theme in several, more recently proposed models. Parnes (1992) and Isaksen and Trefflinger (1985) outline six steps in their popular creative problem solving (CPS) model. (Tens of thousands of people have learned the CPS model and its associated tools through the seminars conducted by the Creative Education Foundation in Buffalo, NY.)


The Creative Problem Solving (CPS) Model

  1. Objective finding
  2. Fact finding
  3. Problem finding
  4. Idea finding
  5. Solution finding
  6. Acceptance finding


Steps 3 and 4 (problem and idea finding) clearly require novel, creative thinking; while steps 1, 2, 5, and 6 require traditional skills and analytical thinking.

Koberg and Bagnall (1981) propose a similar balanced model in their popular book The Universal Traveler.


Koberg and Bagnall's Universal Traveler Model

Accept the situation (as a challenge)

Analyze (to discover the "world of the problem")

Define (the main issues and goals)

Ideate (to generate options)

Select (to choose among options)

Implement (to give physical form to the idea)

Evaluate (to review and plan again)


Again, notice that ideation, the traditional focus of creative thinking tools such as brainstorming, is proceeded and followed by deliberate analytical and practical thinking. Also note the importance that Koberg and Bagnell place on accepting the situation as a personal challenge. This is consistent with the research into the lives of great creators that illustrates the importance of focusing and caring deeply. (See, for example, Weisberg 1993, Wallace and Gruber 1992, Gardner 1994, and Ghiselin 1952.) Finally, note that the final step of this model support the notion of continuous innovation.

Tuesday, September 15, 2009

Kad Raya nie untuk semua...
sy import khas untuk anda dari ssorg yg baik hati hehe...
tq...

Kad Raya

Mntak maf jika ada tlanjur bahasa, tsilap lgkah, tslh tgkh laku dan sbgainya..

moga hari mulia kali ini

dapat mmberikn kerhmtn dan kberkatan wat kta sume...

SeLamaT Hari RaYa

MaaF zAhiR BaTin

Friday, July 24, 2009

Masalah yG xleh disesaikn n kronikkkkk

Sebut bab masalh yg xleh diselesaikn nie, mang la wat pale aku nie sket gler..huhu..yela..bkn sng nk tgk mslh yg xleh diselesaikn…nk mulakan citer, ari2, aku pk nk la wat research kat internet tang mslh yg xleh disesaikn..ner tau leh patkan ilham kan..tp tau x pe yg kuar? “TIADA MASALAH YANG TIDAK BOLEH DISELESAIKAN’….aduh..lg tmbh serabut aku..aku bkn xder mslh tp ak pk sume mslh aku der pnyelesaian tp Cuma aku je mls nk lyn n pk tang mslh nie…pejam plik pejam plik, idea ttp gak ssh nk dtg..adoiii pale nie da lme x suh b`pk cmnie…tp akhirnyerrrrr…..

jeng jeng jenggggggg….huhu..aku t`pk ssuatu…CINTA!!!!

Bl dgr je sebut tang cinta, msti org ckp aku ni nak mula gwang2 lam blog nie kan… ishhh dok ehhh…aku cma t`pk bl ak tgk kwn2 aku, dgr crita dorg n myb aku alami sndri kot hee…

Ok meh la sme2 kite pk…cnta 2 hdir tnpa kite sedari kan….bl da hdir lam ati mang ssh tol kiter nk buang…apatah lg mlupakan..ish ish ishhh mang kronik beb…xde doktr pat bg ubt melainkan c dia hehe…tp lam ubt 2 gak der racun kan…org bl da jth cnta nie mang la kronik…mkn xlalu, mandi xbsh, tdo xlena, study xmasuk, jalan xnmpak n mcm2 la….sume yg kiter nmpak pd c dia, sume nye yg t`bek di mata kite wlaupn org len gtau sbaliknye…tup tup myb org yg jth cnta nie leh nyanyi lagu ct Nur haliza nie “ pernahkah kau bmimpi..sketika berada di tempatku..mbayangkan phit mnis blalu…entah sapa yg tahu..”

xder sape nk cmnie kan tp prsn 2 yg dtg..org ckp jgn ikutkan ati sgt tp leh ke??? Tmbh truk lau la c dia 2 classmate..aduh cian nyer..mkin parah la pyakit nie… Lg kite elak n cb lupe kan, lg la prsn 2 dtg mluap2..eh xla mluap sgt lau de iman kan hee….bhya tol….lau la org yg ssh jtuh cnta ttb fall inlove..waduhhhh lg parah….cm lirik lagu nie “aku xmudah untuk mcntai..aku xmudah mgaku ku cnta..aku xmudah mgatakan aku jatuh cnta…senandungku hanya untuk cinta..tirakatku hanya untuk dia..tiada dusta sumpahu cinta.sampai mnutup mata……”..(lagu Acha)

Org kate lg cinta leh sesai lau bkahwin? Sape stuju? aku xstuju…sape ckp cnta kan sesai? Kdg2 lg tmbah parah ade la…tp org skang bl da bcinta mang la xsbr2 da nk kwin..pk sume indah…cam lagu jacklyn victor nie, “Ambillah ku cepat-cepat..Ikat daku erat-erat..Renung daku tepat-tepat..Mari dekat-dekat..Usah sekat sekat”..

..mm bl da kawin nie, mcm2 mslh lg timbul…nie xleh wat, 2 xleh wat..kne ikut ckp c dia je..tnsion…smpaikan leh wat rumahtgga hncur…lau la de sape2 pk bl xthn lam mslh cmnie lbh bek cerai n mlupakan prsn ati 2, 2 pun salah gak…cam lagu “ku seru” misya omar “Oh..dengarlah sunyi tangisan ku..Kau tahu ku amat menyayangi mu..Pergilah kau bukan milik ku..Pulang pada yang mengasihi diri mu”…bl dh tau sape sbnar psgn kite 2, baru nk ckp g2 kan…nk bpisah..suh g cari pgnti len..n mcm2..lau x huh…org ckp pun xmau dgr…

Inilah yang dinamekan cinta, sume orang xkan terlepas daripada cengkaman cinta ni, ade sahaja masalah, hingga ada yang sggp gantung dri kerana xdapat sesaikn mslh cinta..cinta2..xkan ada penyelesaianya…seluruh dunia menghadapi masalah ini atau sindrom la sng..sindrom cinta..cinta..cinta..dimana penyelesaianya? Bnyk lagu2 pun mengatakan ttg cinta..betapa hebatnya kuase cinta..blh buat org jahat jadi baik, org baik jd jahat dan org sakit pun leh jadi baik kerana cinta ni..

Rumusan yg leh di buat, xde titik nokhtah bg mslh cnta nie…t`pulg pd dri cmner nk handl…

karya2 kreatif


lau la kita kat uma goreng telur, tntu cgkerang dia kita buang kan..tp tgk la, ngan cengkerang telur mcm2 leh jd..
kreatif ekkk...











nie lak karya n kreativiti mereka bina bntuk2 haiwan m`gunakan kayu2 t`buang.. huhu..
mang cntik glerrrrrrrr..
huh...byk lg karya n hasil kerja yg kreatif n mgkin di luar dugaan kita..
mgkin gak bl kite tgk ssbuah krya yg sgt kreatif..mulut kita xdpt mngatakn apa2 tntg karya t`sebut melainkn "WOWWW"